S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition | Patch 1.3 S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition | Patch 1.3

S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition | Patch 1.3

Stalkers,
 

We’re excited to share what we’ve been working on for the past two months. Patch 1.3 brings numerous bug fixes, a major font overhaul for a more familiar look, and a new quality-of-life feature.

What’s New

  • QoL Feature: Added quick slots for Shadow of Chornobyl (SoC) and Clear Sky (CS), functioning the same as in Call of Prypiat (CoP).
     
  • Open the settings menu
  • Proceed to “Game” tab
  • Use “Enable quick slots” checkbox to toggle the quick slots
  • Fixed mouse simulation gyroscope support for better experience on Steam Deck
  • Added auto-switching between gamepad and keyboard input on consoles

Bug Fixes

  • Fonts: Major overhaul to make fonts more familiar to veteran stalkers and increased font size for better readability on Steam Deck.
  • Fixed incorrect animations for bolts and knife.
  • Fixed sky blurriness issue.
  • Updated application icons.
  • Adjusted artifact spawn chances.
  • Fixed FSR sharpness slider being always active.
  • Corrected overlapped textures on energy drinks.
  • Fixed hand animations for SEVA suit.
  • Resolved issue where stash information was given twice from different corpses, duplicating contents.
  • Standardized Control_inertion_factor across all weapons.
  • Fixed achievements not triggering without deleting progress_data.ltx.
  • Eliminated "NPC doesn't have enough money" error when selling many items to NPCs with infinite money.
  • Applied multiple console-related fixes.
  • Addressed most frequent crashes.
  • Enabled binding for side mouse buttons.
  • Fixed optic sights for 16:9 aspect ratio.
  • Corrected key binds for PDA [SoC].
  • Fixed several HUD visual issues [SoC].
  • Restored input functionality after using quick slot attachment with disabled quick slots [SoC].
  • Fixed HUD overlaps for health and armor bars [SoC].
  • Added missing Wild Territory section to minimap [SoC].
  • Ensured unique suit effects function correctly [SoC].
  • Enabled ESC key to close inventory context menu [SoC].
  • Fixed "START" button on controller closing dialogues [CS].
  • Resolved stash info purchase and save/load issues [CS].
  • Corrected Exoskeleton upgrade descriptions [CS].
  • Fixed Mipmap bias option altering antialiasing when changed via controller [CS].
  • Removed persistent stash markers after looting when info was gained twice [CS].
  • Fixed UI issues in menus [CoP].
  • Prevented picking up quest items multiple times [CoP].
  • Corrected localization inconsistencies [CoP].
  • Fixed "Intermittent psy-emissions" quest issue where quest controller didn’t spawn if the player had already looted the artifact [CoP].
  • Adjusted ammo and fire mode text alignment [CoP].
  • Fixed Rookie Village stalkers permanently hiding in ambush after "Protect the Rookie Camp" quest [SoC].
  • Enabled custom names for manual saves [SoC/CS/CoP].
  • Prevented dropping trader inventory items using the Drop key (G by default) [CS].
  • Various stability improvements and minor fixes.

Community Contributions

Special thanks to our community for their incredible support in enhancing S.T.A.L.K.E.R.: Legends of the Zone Enhanced Edition Trilogy. Their contributions are acknowledged in the updated credits. Below are the community-provided fixes:

C++ Code Fixes

  • [SoC/CS] Fixed hunger damage not applying during bleeding due to incorrect check.
  • [SoC/CS/CoP] Corrected particle effects for electric and fire poltergeists appearing at world zero coordinates.
  • [CS] Fixed incorrect header color in PDA messages and subtitles during fade-out.
  • [SoC/CS] Corrected loading screen using CoP font settings and loading bar behavior.
  • [CS/CoP] Fixed reversed solar coordinates causing sun movement from west to east.
  • [SoC/CS/CoP] Adjusted rank-to-accuracy formula to prevent NPCs near rank 89 from having pinpoint accuracy.
  • [SoC/CS] Removed rank-to-accuracy cap at 100, ensuring proper scaling for novice ranks.
  • [SoC/CS/CoP] Fixed "out of money" error for NPCs with infinite funds during bulk sales.
  • [SoC/CS/CoP] Corrected item placement on incorrect Y coordinates due to AI-grid tying.

SoC Scripts/Configs Fixes

  • Fixed doubled PSI emission audio, visual effector, and hit intensity on save/reload.
  • Corrected task icons in dialogue and message history due to incorrect ID checks.
  • Fixed item spawn chances in boxes and corpses, ensuring proper fractional values.
  • Enabled bloodsuckers to occupy Cordon mill after retrieving military documents.
  • Allowed pseudogiants to occupy Prypiat stadium.
  • Removed bloodsucker respawner causing unintended spawns on Cordon.
  • Prevented Duty & Freedom squads from returning to Radar crossroads when player leaves.
  • Fixed Skull squad and Nimble returning to initial locations after player departure.
  • Ensured "Freedom vs Duty" challenge unlocks correctly based on faction relationships.
  • Added psy dog to Marked One’s mutant kill statistics.
  • Unlocked weapon hiding tutorial encyclopedia entry after display.
  • Updated Martha’s max fire distance value.
  • Fixed GP37 grenade launcher animation on holstering.
  • Corrected NPC voiceovers for gasmask visuals.
  • Removed Sidorovich’s door unlock sound before first quest.
  • Adjusted randomized money amounts for NPCs based on rank.
  • Ensured traders like Skinflint have appropriate money amounts.
  • Fixed conditions for four stashes.
  • Corrected Guardian of Freedom armor third-person model.
  • Fixed monolithian spawning in X19.
  • Adjusted trade lists for correct item availability and pricing.
  • Added generic voiceover for Kruglov in Wild Territory.
  • Removed Max’s extra Walker pistol.
  • Assigned correct ammo for monolithians attacking Barrier.
  • Fixed task icons in PDA.
  • Corrected ammo spawns for Big Ben NPCs.
  • Fixed faction relationship changes in tasks.
  • Enabled VOG-25 grenade drops from corpses.
  • Added VOG-25 spawns for NPCs with specific weapons.

CS Scripts/Configs Fixes

  • Fixed stash state assignments on save/load, preventing duplicate or inaccessible stashes.
  • Added "Put to slot" and "Put to backpack" context menu options for artifact detectors.
  • Ensured "Decent Start" and "Gun Baron" achievements count Veles/Vintar correctly.
  • Prevented guides from leading to the player’s current camp.
  • Fixed Strelok’s health bar behavior during CNPP sequence.
  • Preserved Strelok shot cooldown on save/load.
  • Assigned correct dialogue for Major Khaletsky’s Agent.
  • Enabled giving unique/upgraded weapons to specific NPCs after quest completion.
  • Added stash purchase dialogue for Mister and Semyon Semyonovich.
  • Fixed item spawn chance fractions in boxes and corpses.
  • Ensured Flea Market guide services availability at night.
  • Corrected subtitle icons and names for various NPCs.
  • Fixed Hospital monolithian sniper icon.
  • Assigned correct ammo for NPCs’ primary/secondary weapons.
  • Added dedicated mercenary voice acting.
  • Fixed upgrade icons and descriptions for multiple weapons and armors.
  • Corrected Exoskeleton armor upgrade descriptions.
  • Fixed Sidorovich’s faction display in messages.
  • Adjusted Sakharov’s greetings for quest consistency.
  • Fixed Yar’s dialogue progression after PDA quest.
  • Ensured correct ammo spawns for upgraded/quest weapons.
  • Added RP-74 ammo spawns on NPC death.
  • Enabled technicians to upgrade pre-upgraded weapons and armors.

CoP Scripts/Configs Fixes

  • Added medicaments to Mirone’s inventory.
  • Included context menu options for artifact detectors.
  • Corrected NPC voiceovers for gasmask visuals.
  • Prevented multiple pickups of Snag’s containers.
  • Fixed auto-removal of script-placed dead bodies.
  • Corrected Grouse’s looting animations at Krug antenna complex.
  • Fixed widescreen sidebar display in menus.
  • Corrected weapon and armor condition bar stretching.
     

See you in the Zone, stalkers!